Grants its abilities passively, does not need to be selected first in order to apply the ability.Īt 100% charge, using it grants player and nearby teammates 10 seconds of: Grants 60% less self-damage from rocket jumping. 20% explosion radius while blast jumping.Ĭharges a rage meter with damage dealt - takes 600 damage to fully charge rage meter.Īt 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits. Increased attack speed while blast jumping. Overloading the chamber will cause a misfire.Ĭannot collect ammo from dispensers while active. Release Fire to unleash the barrage at 223% increased fire rate. Cannot be used unless ammo meter is full.
Causes enemies to suffer afterburn for 6 seconds. Mini-crits whenever it would normally crit. Unable to carry the intelligence and the PASS Time JACK.ĭoes not use ammo (replaced with an ammo meter). Guarantees mini-crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack. Rockets fly straight down the crosshair from the center of the screen. See individual weapon pages for additional figures. Note: Weapon damage is approximate and listed at base value. He was voiced by May and Nolan North in Expiration Date. The Soldier was voiced by the late Rick May. After rocket jumping, the Soldier can remain airborne for longer by deploying the B.A.S.E. This ability allows the Soldier to navigate the battlefield by air, appear from unexpected places, and reach areas inaccessible to the Scout's double jump and HYPE jumps. To rocket jump effectively, the player must fire the rocket at the ground or a wall, then immediately jump and crouch. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health (which can be reduced by the Gunboats, or negated altogether with the Rocket Jumper). The Soldier is well known for his spectacular rocket jump.
His large health pool is second only to that of the Heavy, and his wide array of armaments and weaponry allows him to bring whatever weapon or equipment is best suited to the situation at hand. Despite his low ground movement speed, he is capable of using rocket jumps to reach his destination quickly. Well-balanced and possessing both survivability and mobility, the Soldier is considered one of the most flexible classes in Team Fortress 2. Tough and well-armed, he is versatile, capable of both offense and defense, and a great starter class to get familiar with the game. The Soldier is a crazed, jingoistic patriot from Midwest, USA.